Table of Contents
Stellaris Cheats
Thіѕ раgе lіѕtѕ thе соdеѕ which may bе іnрut into the соnѕоlе wіndоw, a ѕресіаl dеbuggіng window whісh mау bе ассеѕѕеd оn nоn-іrоnmаn gаmеѕ bу pressing Shіft+2, ALT+2+1, Shіft+3,§, ~, ^, °, ², or ` (kеу varies bаѕеd on keyboard layout). For a QWERTY keyboard, thе key is `. Elѕе, trу рrеѕѕіng Shіft + Alt + C if none оf the аbоvе wоrkеd. Press the up оr down аrrоw keys tо trаvеrѕе thrоugh рrеvіоuѕlу еxесutеd соmmаndѕ. Mаnу соdеѕ саn bе turnеd оff bу rереаtіng the command, but ѕоmеtіmеѕ reloading thе ѕаvе or еxіtіng thе gаmе іѕ necessary.
General Console Commands
Name | Effect | Example |
alloys | Adds a number of Alloy units. (Note that resource adding defaults to 5000 units). | alloys 150 |
cash | Adds Energy Credits to spend. | cash 350 |
colonize | Begins to colonize a planet using the traits of another planet’s population. | colonize 1 |
communications | Establishes communications with every empire in your galaxy. | communications |
create_megastructure | Creates a Megastructure in the star system your camera is focused on. Press tab to reveal mega structure names. | create_megastructure gateway_final |
damage | All ships in the selected fleet take damage equal to the value given. | Damage 1500 |
election | Starts a ruler election (if your government type supports elections). | election |
end_senate_session | Passes / fails the currently voted resolution. | end_senate-session |
engineering | Adds Engineering tech points based on an input value. (This defaults to 5000 if no value is entered.) | engineering 300 |
finish _research | Finishes all active research | finish _research |
finish_special_projects | Finishes all special projects | finish_special_projects |
food | Add Food units to your empire. (Defaults to 5000.) | food 1200 |
force_integrate | Integrates [target] empire into the player’s empire | force_integrate 2 |
force_senate_vote | Ends the current senate recess | end_senate_session |
free_government | Toggles the allowing of government change without time limit. | free_government |
free_policies | Toggles allowing player to change policies without restriction, including policies previously disabled. | free_policies |
grow_pops | Adds growing pops to the selected planet. If no value is selected then the Stellaris cheat defaults to 1 | grow_pops 10 |
influence | Adds a desired amount of Influence. 5000 is the default value. | influence 500 |
instant_build | Toggles the ability to instantly finish build projects – for ALL players. (Toggle while paused to avoid AIs instantly constructing projects.) | instant_build |
intel | Gives sight of the entire galaxy. | intel |
invincible | Player ships will stop taking damage. | invincible |
max_resources | Fills all resource storage units based on current storage capacity. | max_resources |
minerals | Adds Minerals to your galactic empire. (Defaults to 5000.) | minerals 500 |
observe | Switches to observer mode. The AI will take control of your empire if you remain in observer mode. Use the play command to revert control. | observe |
physics | Adds Physics tech points(default 5000 value). | physics 240 |
play | Returns control of your empire from observer mode | play |
Name | Effect | Example |
add_anomaly | Adds an anomaly id to the selected celestial body | add_anomaly life_asteroid_category |
add_intel | Adds an amount of intel on the selected target. This Stellaris cheat defaults at 10. See Stellaris IDs for targeting specific external characters | add_intel 3 150 |
add_opinion | Increases the empire’s Opinion of a targeted empire by a chosen amount. The cheat defaults to 40. | add_opinion 2 5 500 |
add_relic | Assigns a relic to your empire. Note: writing all instead of an ID grants all relics in one go. The same relic can be added multiple times. | add_relic r_unbidden_warlock |
add_ship | Creates a fleet with one ship of the selected ship’s design ID. Remember to press TAB for ship ID names.
Spawned Juggernauts are not able to build, upgrade or repair other vessels. That would be too easy. |
add_ship Avatar |
add_spynetwork_value | Adds a specified amount of Infiltration to the target. Work out how much is in progress by checking the interaction. | add_spynetwork_value 4 200 |
add_trait_leader | Adds a Trait to a leader. Entering only the leader ID reveals all trait IDs for that class. | add_trait_leader 1 leader_trait_gale_speed |
add_trait_species | Adds a Trait to a species. See trait IDs on the Stellaris console commands web page | add_trait_species 5 intelligent |
effect _add_building | Adds a building to the targeted planet. Planet unique buildings will eventually despawn. | effect add_building = building_fe_dome |
effect add_deposit = | Adds a resource deposit or planetary feature to the selected celestial body | effect add_deposit = d_arid_highlands |
effect add_district = | Adds a district to the targeted planet | effect add_district = district_city |
effect add_planet_devastation = | Adds a Devastation value to the selected celestial body. Note: negative values will lower it. | effect add_planet_devastation = 10 |
effect country_add_ethic = | Adds an ethic trait to the player empire. Note: using more than 3 ethic points will remove the lowest attraction ethics | effect country_add_ethic = ethic_spiritualist |
effect country_remove_ethic = | Removes an Ethic from the player empire | effect country_remove_ethic = ethic_militarist |
effect create_archaeological_site = | Adds an archaeological site to the selected planet. Use create_archaeological_site, enter “random” to create a random archeological site. | effect create_archaeological_site = lithoids_digsite |
effect force_add_civic = | Adds a civic trait to the player empire. | effect force_add_civic = civic_corporate_dominion |
effect force_remove_civic = | Removes a civic trait from the player empire. | effect force_remove_civic = civic_meritocracy |
effect remove_modifier = | Removes a modifier from the selected planet, or an empire. | effect remove_modifier = holy_planet |
effect shift_ethic = | Shifts the player empire’s ethics to the selected trait | effect shift_ethic = ethic_fanatic_spiritualist |
list for Console commands/Species traits examples and descriptions in here
more console command here
Stellaris Deposits ID List
Adds a resource deposit or planetary feature to the selected celestial body. Use for inhabit planet, you can duplicate command for multiple resources. example : effect add_deposit = d_energy_10, effect add_deposit = d_energy_10, effect add_deposit = d_energy_10, effect add_deposit = d_energy_10, effect add_deposit = d_energy_10. this will provide 50 energy resources to planet and so on as many as you want. Here the list other resources command :
Energy – Deposit ID
Minerals – Deposit ID
Trade Value – Deposit ID
Alloys – Deposit ID
Exotic Gases – Deposit ID
Rare Crystals – Deposit ID
Volatile Motes – Deposit ID
Living Metal – Deposit ID
Nanites – Deposit ID
Engineering – Deposit ID
Physics – Deposit ID
Society – Deposit ID
Dark Matter – Deposit ID
Unity – Deposit ID
Zro – Deposit ID
d_energy_1
d_minerals_1
d_trade_value_1
d_alloys_1
d_exotic_gases_1
d_rare_crystals_1
d_volatile_motes_1
d_living_metal_deposit
d_nanites_deposit
d_engineering_1
d_physics_1
d_society_1
d_dark_matter_deposit_1
d_vast_unity_deposit
d_zro_deposit_5
– Deposit Range: 1 to 10
– Deposit Range: 1 to 10
– Deposit Range: 1 to 10
– Deposit Range: 1 to 5
– Deposit Range: 1 to 5
– Deposit Range: 1 to 5
– Deposit Range: 1 to 5
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– Deposit Range: 1 to 10
– Deposit Range: 1 to 10
– Deposit Range: 1 to 10
– Deposit Range: 1 to 3
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if they does not have deposit range then do not add the number